
I’m Gilvacir dos Santos Marques —
2D Artist focused on pixel art, illustration, and digital assets.
I create visual work for games and other digital projects, with an emphasis on clarity, consistency, and strong visual identity.









About
Greetings! I’m a 2D artist with a background in graphic design, mainly working with pixel art, illustration, and game-related assets.
Most of my work revolves around creating characters, environments, and visual elements that integrate naturally into a project, both visually and technically. At the same time, I also take on broader illustration and design work when it fits the project.
I try to keep a balance between style and function, making sure that what I create not only looks good but also works well in its intended context.
Services
I work on a range of 2D visual content, mainly focused on pixel art and game-ready assets, while also taking on illustration and broader visual work when needed.
Pixel art and 2D assets for games and digital projects.
Character design, sprite sheets, and animation work.
Environments, tilesets, and props.
Illustration and visual development.
Each project comes with different constraints, so I adapt both style and technical execution to fit the intended use, whether it’s for a game, online content, or other visual media.
Contact
If you’re working on a project that requires 2D visuals, pixel art, or illustration, feel free to reach out.
I’m open to collaborating on game development, creative projects, and other visual work where a consistent and well-executed style matters.
I usually respond quickly and aim to keep communication clear throughout the process, from initial discussion to final delivery.
For platform-based work, the best way to get in touch is directly through the platform where you found my profile.
Email: gilvacir@hotmail.com
Available for work
Experience
2D Artist & Visual Design
Freelance
Sep 2015 — Present
Working across a range of visual projects, with a primary focus on pixel art, 2D assets, and illustration.
My work includes creating characters, environments, tilesets, and other visual elements designed for integration into games and digital media. I pay close attention to both artistic direction and technical constraints, ensuring that assets are clean, consistent, and ready for production.
Over time, I’ve developed a flexible workflow that allows me to adapt to different styles, pipelines, and project requirements, whether working with individual creators or small teams.
2D Animation & Rigging
CG Studio Origami
Nov 2014 — April 2016
Worked on animation and rigging for digital projects, developing a strong understanding of motion, structure, and how visual elements behave in production environments.
Graphic Design Studies
Estácio de Sá University
Sep 2011 — June 2014
Graduated in Graphic Design, with a focus on visual composition, digital tools, and design fundamentals.